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Force.ofWill

5
Posts
A member registered Jan 07, 2019

Recent community posts

:(
Will be good if at least you release the last things you did :( 

(1 edit)

Well after a lot of time, I was checking on internet how the project is going. Hope the best and I really hope you can overcome the Hiatus Thing. Take your time, you don't really need to rush. Maybe is not a good time to say it but I Will like to add a request, and it is a way to set the sensitivity by number instead of use a bar (or at least have both options).

 Usually I use a tool for have my sensitivity practically the same in all my shooter games. I use Kovaak sensivity matcher:  https://github.com/KovaaK/SensitivityMatcher and it work really well for measure games and find the exact (or almost super close) sensitive between games. On this game I was able to find my exact sensitivity, but don't know how to use it because is a decimal number, will be great if was possible to set it up.

Also a Way to take screen shots of in game (maybe is there a way already to do it but i don't now)

So i Hope, this game finds a way to reach gold, because i really like and enjoyed the demo. On my country we have a lot of internet issues, so I play some single players games, and time ago i played the demo for at least 50 times xD

For last but not least I have some pictures of the last time i played the demo, Didn't post it before because I forgot to do it xD

This is about the possibility i said before of beat the game under 10 sec

Ended being able to do it under 8.30 sec, totally sure is still possible to get even lower than that but this was i manage with a bit of practice.

And the other one is 

This time was just trying to get the max rank (that i wasn't sure if were any beyond A rank). Is possible to have way way lower time than this, but i honestly didn't try it that much. One of the major things for not try it is that you need to do some specific stuff for trigger some enemies, and is a bit annoying .

Well I found this picture on my pc and I wanted to share it. This was done in one of my first playthroughs on the game (after a lot of exploration and after deal with some out of bounds or get stuck in some parts of the map, something that I can understand in this early version of the game)

Really waiting for test more of this game.

(also will like a way to take screenshots in game) 

I understand. But for sure the game is going to the right direction. I'm a big fan of the speedruns, unintended shortcuts is a good thing.  I didn't say that beat the map at 11 secs was a bad thing. Is something I figured out after play around with physics, and beat the level the normal way multiple times.  Is a good reward for the people that already know the level. I'm 100 % sure no one will figure out in the first playthrough (so is more an Easter egg than a bug )

Well I liked the demo a lot. The secrets were nice, maybe shouldn't talk about some of them because people need to find them.  The first one is a bit overwhelming if you don't go to the green door first.

One of the things I think that need more work (for add a different thing to all the stuff the people already write) is when monsters spawn when you do certain objectives or crossing through some areas. If you are looking at the correct moment, you see them appear from nowhere. Example of that is when you grab the SMG on the truck at the beginning. If you grab it backwards you can see the mobs appear where the armor is. Also, you can just skip their respawn if you are enough careful.  This happens a lot if you do a normal run through the level.

The jump is unresponsive when you are close to edges, you need to jump way ahead. Is something you can deal with with practice, but not totally sure that is an intended thing. Improve  this will be good because, almost for the alpha map, you are rewarded with a better position to deal against certain areas.

The always run option, is something I use.  BTW, could be strange to deal with the speed of the running. That is why is handy to change to normal speed pressing the run key (because is hard to be precise with the platforming). 

By other hand, I was able to beat the map without take any damage, without attack a single monster, even without grab the sword (Wakazashi) from the start. I got 95 % kills (I think the kills are based on the monsters you found, because if you don't found some, they don't count,) and got a B rank for 11,59 seconds. Here the screen. (sadly didn't found a way to take a screenshot in game)

About it, I'm sure is possible to beat the map under 10 seconds, just need more practice.  The end button have a problem, you can go through an be unable to hit it with the action key.